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Ffx most optimized sphere grids
Ffx most optimized sphere grids











ffx most optimized sphere grids

EVA, ACC, and LCK are complicated, because they work in conjunction with each other. Any idea of how many extra nodes I need for each one that I need? Or I guide that mentions it? I'm mostly aiming to go against the dark aeons and Penance The guide above should answer most of those questions. Originally posted by Acrylios:Yeah I heard that quite a lot. There is little need to delete nodes if you're conservative with maximums, but if you really do want to max everything including MAG and LCK, then delete all nodes that aren't +4 and replace them.

ffx most optimized sphere grids

Go down Tidus' path on the SG, then Auron's, then Wakka's, then fill any empty spheres you find in convenient places while picking up utility skills like Quick Pockets, Dispel, Entrust, etc. Level in Omega Ruins at first, then slowly transition to Overdrive->AP setups for convenience. MP is trivial to max and will never be an issue because you can just throw a Three Stars on actually long fights (like Penance).Īs for a strategy to max stats, I suggest going for them in the order of STR, DEF, AGI, MDEF, ACC, EVA, LCK, MAG.

#Ffx most optimized sphere grids mod#

It becomes difficult to heal up, and all relevant attacks can either be avoided, reduced to below 9,999 with the right setup, or simply recovered from with Auto-Phoenix - all without requiring massive HP sphere farm and an extra slot on armor with a mod that is super annoying to farm. HP only needs to be at 9,999 as Break HP Limit would be required to go over that and it is actively BAD to have that much HP. There are only two enemies in the game that you want high LCK for (Penance and Dark Mindy), but even they don't require 255 by any means (more like 100ish, I forget the exact threshold value). LCK is the most difficult stat to farm by far, but also comes with significant diminishing returns. I usually max it just so I don't need to think about threshold values. Fortunately they are very easy to farm as the associated monsters are quite weak.ĪCC again has diminishing returns, but it's trivial to farm to max because the boss that drops it is a joke. STR, DEF, and MDEF are the only stats you really do want maxed. MAG is practically useless because there are no enemies you use magic attacks against at endgame, nor do you use healing spells.ĮVA also has diminishing returns and will not offer substantial increases past a certain point before the maximum.

ffx most optimized sphere grids

First of all, you don't NEED to max all stats by any means.ĪGI has diminishing returns and will offer virtually no benefit quite a while before 255.













Ffx most optimized sphere grids